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turtlesf

Age 31, Female

United States

Joined on 11/25/14

Level:
3
Exp Points:
67 / 100
Exp Rank:
> 100,000
Vote Power:
3.07 votes
Rank:
Civilian
Global Rank:
> 100,000
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0
Saves:
16
B/P Bonus:
0%
Whistle:
Normal
Trophies:
3
Medals:
99

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Hi, it's been a minute! Life happened, I got, held and was laid off from a great job, so I haven't been able to focus on making games for way too long, even though it is my passion.


Since the death of Flash, I've been focused on making larger, better games. This has meant that I haven't finished as many games in the past eight years - in no small part due to the constant disruption from my main job. However, I found a project that I will stick with until the end, and have already put 1.5 years of effort into it. I have found it way easier to consistently work on it since leaving the job.


However, one of the biggest hurdles has been the doubt that it will even be a commercial success, that it might be a dead end where it becomes clear I can't make a living doing this. I've taken month long breaks from it throughout the year to half-heartedly interview for more software jobs because of this fear.


I had an epiphany that once I finish this game, I bring my skills and experience to the next project. Through this experience, I can find ways to expedite or reuse work, and can make better judgements on whether it is worth it to hire someone on. The growth potential of this is hard to measure, but it means being able to do this as a career doesn’t ride or die on this one game doing well.


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Recent Game Medals

2,235 Points

Fully Qualified 25 Points

Complete the training level

Circuit Breaker 50 Points

Complete all levels

Full Stats 10 Points

Complete all stat boosts

Reflection 10 Points

Destroy a robot using damage reflection on shield (unlockable skill)

Flame Trails 10 Points

Destroy a robot with a flame trail

Secret Room 5 Points

Find the secret room.

100 Kills 25 Points

Dismantle 100 robots

Cluster Bomb 10 Points

Destroy a robot using a cluster bomb

Frag Grenade 10 Points

Destroy a robot using a fragmentation grenade

Pulse Grenade 10 Points

Paralyze a robot using a pulse grenade